The companions set sail for Mulmaster, only to discover that Anna has other plans for the Wicked Fang. With the help of the Gnome Calijan, she intends to intercept the Night’s Tear- a Netherese slave ship that Anna intends to add to her pirate fleet.
After the pitch battle, the companions board the Night’s Tear and Redgar indulges Anna’s penchant for self destruction by offering her the chance to draw from the Deck of Many Things. Her imprisonment, by drawing the Donjon card, further exacerbates the divisions within the Red River adventurers.
The companions arrive in Mulmaster and after running into a familiar face (and a familiar maw), they meet with Deacon Commander Doleson. They impersonate Zhentarim but are unable to produce Fretnir’s mark. Doleson claims he will give the companions the task of aquiring the orb, but only after they eliminate his rival, Commander Dabemorn. Doleson implies that Dabemorn’s actions are in Coramyr’s interests, leading the companions to suspect there is more going on than they are presently aware of.
The companions make contact with Keldon, an old Zhentarim rival that they foiled at Pyren Keep, who recruit himself into the Red River Adventurers task of finding and tracking the Vampire Dabemorn. Together they target and interrogate an Asmodean Cultist gathering children to feed to the vampire.